Hey, look at me! I was able to squeeze in one more update for this month! (See, I'm not a complete slacker. Probably only about three-quarters of a slacker.) So my latest pair of monsters from Final Fantasy IV owe their origins to Greek mythology, thus demonstrating that the game designers weren't relying entirely on Dungeons & Dragons for inspiration (just mostly)! The Chimera and Mantcore [sic] were both particularly nasty beasts, due in no small part to the fact that you can't use traditional magical attacks to dispatch them. I look at these two three-dimensional creations and I just get angry—not because I feel like they turned out poorly by any stretch of the imagination, but because they remind me so much of the video game monsters that were such an endless source of frustration for me. I've gotten some feedback from visitors who want to see me focus on uploading some of my older custom toys (I've been modifying toys and putting pictures online since 1998 or so, so as you can imagine, there's quite a backlog). I promise to make an effort to squeeze that in amongst all my many other projects!
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I'm done making excuses. There will be updates to this site come hell or high water. (And I mean that quite literally. In the past couple of weeks, I've dealt with a flooded basement as well as an upper respiratory illness that may have resulted from the mold infestation in said basement. However, whatever doesn't kill you just makes you weak and debilitated, as they say.) So there are a trio of flying, winged insects from Final Fantasy IV, namely the SandMoth (which anybody who has played the game for ten minutes has probably seen), the RockMoth, and the extremely reclusive GlomWing (who, besides having a wacky mistranslated name, is almost impossible to find if you don't know exactly where to look). I have painted all of these lovely Lepidoptera, and I invite you to let them into your home, eat your sweaters, and cover you in their multi-colored wing dust. Next month marks the conclusion of my second year of working on the monsters of Final Fantasy IV. Progress from this point on may grow increasingly more challenging, partly due to the fact that I'm saving some of the really difficult baddies for last (I'm looking at you, Zeromus), and partly because there are still a few beasties that I simply have no idea how I'm going to build. |
DAVID GRAHAM EDWARDS
Illustrator, writer, painter, sculptor, collector of toys and cats, observer of things. Categories
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