FINAL FANTASY IV
EVILDOLL PROJECT #660 CREATED: OCTOBER 2020 The Marion, dwelling within the Tower of Bab-il, was a powerful summoner indeed. He was capable of calling forth wooden dolls, seemingly moving of their own volition, to do battle on his behalf. The creepy and disturbing EvilDoll was his soldier of choice. The unliving puppet lunged and swiped at any enemy in its path, all without any sort of internal mechanisms. While one EvilDoll was not much of a threat on its own, they were just as plentiful as they were expendible. As soon as Cecil Harvey had finished chopping one of them up into firewood, another sprung up in its place. Cecil's group was sometimes forced to tangle with several EvilDolls in rapid succession before finally cutting their strings once and for all. The only way to stop them forever, though, was to stop their Marion puppet master. (The original name for the EvilDoll, from the Japanese edition of Final Fantasy IV for Super Famicom, translated to Fraud Puppet.) I made the EvilDoll out of an articulated figurine meant to help artists draw figures in a specific pose. It was originally peach-colored, so I had to paint as much of the figure as was practical, using black Rit dye for the ball joints that I knew I wouldn't be able to paint. I tried to make it look as if the original in-universe paint job had been damaged and was flaking away. I used both the original 16-bit Super Nintendo game sprite for reference as well as the revised PlayStation Portable game sprite—but I think the PlayStation version got the grey EvilDoll and the purple Puppet mixed up. |
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